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Future of Modular Smartphone Cubimorph by Bristol Interaction Group

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Cubimorph : The Modular Interactive Device with Touchscreen Collaboration

Cubimorph, a modular interactive device that accommodates touchscreens on each of the six module faces, and that uses a hinge-mounted turntable mechanism to self-reconfigure in the user’s hand.

Cubimorph contributes toward the vision of programmable matter where interactive devices reconfigure in any shape that can be made out of a chain of cubes in order to fit a myriad of functionalities, e.g. a mobile phone shifting into a console when a user launches a game.

Cubimorph is a design rationale that exposes user requirements to consider when designing homogeneous modular interactive devices. Based on mechanical design, three prototypes demonstrating key aspects (turntable hinges, embedded touchscreens and miniaturization), and an adaptation of the probabilistic roadmap algorithm for the reconfiguration.

Gaming on Cubimorph

The device’s modular three-dimensional design uses a series of hinges to connect the cube components, which have touchscreens on each of their six sides. Motors inside the cubes allow the device to reconfigure itself on the fly based on different use cases.

But when the user wants to play a mobile game, Cubimorph doesn’t just open an app, it reconfigures itself and becomes a touch-controlled game pad.

 

“Cubimorph contributes toward the vision of programmable matter where interactive devices reconfigure in any shape that can be made out of a chain of cubes in order to fit a myriad of functionalities.” 

cubimorph-gaming

About Bristol Interaction Group ( BIG )

Bristol Interaction and Graphics is united by a common interest in creative interdisciplinarity.BIG acts as a hub for collaboration between social scientists, artists, scientists and engineers to combine efficient and aesthetic design.

BIG is particularly interested in areas which couple the design of devices with deployment and evaluation in public settings. Members of the group have expertise in research areas spanning human-computer interaction, visual and tactile perception, imaging, visualisation and computer-supported collaboration.

Source : BIG

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Rakesh Bhatia

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